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2025年7月29日

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学习模式简介

在 ChatGPT 中学习的一种新方式,它通过逐步指导而非快速回答来辅助学习。

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今天,我们推出了 ChatGPT 的学习模式——一种可帮助您一步步解决问题,而不仅仅是获得答案得学习体验。从今天起,该功能对免费、Plus、Pro、Team 版登录用户开放,ChatGPT Edu 版用户将在未来几周内获得该功能。

ChatGPT 正迅速成为全球最广泛使用的学习工具之一。学生们借助它来解决难题、备考以及探索新概念。但其在教育中的应用也引发了一个重要问题:如何确保它被用于支持真正的学习,而不仅仅是提供解决方案却不帮助学生理解这些解决方案?

我们开发了学习模式来帮助解答这个问题。当学生使用学习模式时,系统会提供引导性问题,根据他们的学习目标和技能水平调整回答内容,从而帮助他们建立更深入的理解。学习模式生动有趣且互动性强,旨在帮助学生真正掌握知识——而不仅仅是完成任务。  

学习模式的构建过程

在技术层面,学习模式由我们与教师、科学家及教育学专家合作开发的定制系统指令支持,旨在体现支持深度学习的核心行为,包括:鼓励积极参与,管理认知负荷,主动培养元认知和自我反思能力,激发好奇心,并提供具有实际操作性和支持性的反馈。这些行为基于学习科学领域长期以来的研究成果,并决定了学习模式如何对学生做出响应。

“与其替他们完成作业,学习模式更鼓励学生对学习过程进行批判性思考。此类功能是推动 AI 在学习领域有效应用的积极一步。即便在 AI 时代,最有效的学习仍发生在学生对课程内容充满热情并积极参与其中时。”——Common Sense Media AI 项目高级总监 Robbie Torney。

主要功能

交互式提示:结合苏格拉底式提问、提示和自我反思提示,引导理解,促进主动学习,而非直接提供答案。

支架式回复:信息被整理成易于理解的章节,突出各主题之间的关键联系,通过恰到好处的背景信息保持内容的吸引力,并减少复杂主题带来的信息过载。

个性化支持:课程会根据用户在之前聊天中回答的问题,评估其技能水平和记忆力,从而为用户量身定制适合其水平的课程。

知识检查:测验和开放式问题,结合个性化反馈以跟踪学习进展,有助于巩固知识并提升在不同情境中应用知识的能力。

灵活性:在对话过程中,您可以轻松开启和关闭学习模式,从而在每次对话中灵活适应您的学习目标。

学生如何使用学习模式

学习模式专为大学生设计。在早期测试中,我们收到了学生们的一些反馈:

“我认为最贴切的描述是:一个实时、全天候、无所不知的‘办公时间’。”——Noah Campbell,大学生

学习模式在将复杂内容分解为清晰、节奏适中的解释方面做得非常出色。”——Caleb Masi,大学生

“我用学习模式来辅导我学习一个我之前尝试过多次但始终未能掌握的概念:正弦位置编码。它就像一位不会对我的问题感到厌倦的辅导员。经过三个小时的学习,我终于对这个概念有了足够的理解,感到信心十足。”——Maggie Wang,大学生

ChatGPT 实验室受大学生启发推出的多种运用学习模式的方法

I want to learn about Game Theory, specifically the broad spectrum that the field entails, then also the ways in which you think it'd be useful for me to understand in my daily life. I want you to of course follow my curiousity, but mostly you will be teaching me about it, and keeping a high level plan to iterate through so I can cover the full scope here. I will ask questions when I am curious, but be deadset on quickly educating me on this.

Perfect. Here’s the high-level plan I’ll drive us through—think of it as a layered roadmap from foundational ideas to practical intuition:


🔹 Phase 1: Core Foundations

1. What is Game Theory, really?

  • Strategic interaction, rational agents, assumptions.

2. Types of Games

  • Cooperative vs non-cooperative
  • Simultaneous vs sequential
  • Zero-sum vs non-zero-sum

3. Basic Concepts

  • Players, strategies, payoffs, information
  • Dominant strategies
  • Nash equilibrium (core to nearly everything)

🔸 Phase 2: Classic Games & Concepts

4. Famous Games

  • Prisoner’s Dilemma
  • Chicken
  • Battle of the Sexes
  • Stag Hunt
  • Matching Pennies

5. Mixed Strategy Equilibria

  • When no pure strategy works
  • Randomization and expected payoffs

🔹 Phase 3: Deepening the Model

6. Repeated Games & Folk Theorems

  • Cooperation emerging over time
  • Tit for Tat, Grim Trigger, etc.

7. Extensive-Form Games

  • Game trees, backward induction
  • Subgame Perfect Equilibria

8. Bayesian Games

  • Games with incomplete information
  • Beliefs, types, and expected utility

🔸 Phase 4: Real-Life Relevance

9. Mechanism Design / Reverse Game Theory

  • Voting systems, auctions, contracts

10. Behavioral Game Theory

  • Bounded rationality, fairness, heuristics

11. Daily Life Applications

  • Negotiation, dating, politics, AI systems, etc.

🔹 Phase 5: Advanced & Optional

12. Evolutionary Game Theory

  • Strategies that reproduce over time

13. Algorithmic Game Theory

  • Network effects, internet auctions

14. Your world: How it matters to Parker

  • Systems design, incentives, power structures

Throughout this, I’ll mix in:

  • 🔄 Guided examples
  • 🧠 Thought experiments
  • 🎭 Real-life situations to map theory onto
  • 🧩 Quick checks to make sure ideas are sticking

Let’s kick off Phase 1.
First quick one: In your own words, what do you think Game Theory is about? No need to be polished—just get it out.

I think Game Theory is sort of this meta aspect framing of modern society in life where we look at people in situations and complex systems and we try to analyze how people in them make decisions, sometimes why they make it, and how this affects the situation/system

Nice—you're already circling the core.

Let’s sharpen it a bit together. Game Theory is fundamentally about strategic decision-making—situations where the outcome for each person depends not just on what they do, but on what others do too.

So real quick:

If you’re making a decision and it depends entirely on nature or chance—like a dice roll—is that Game Theory?

And then:

If you’re making a decision and it depends on what someone else does—like whether they cooperate or betray you—is that Game Theory?

Walk me through your thinking on both.

No random chance isn't game theory, though agents in game theory may end up having things depend on random chance. But if youre decision matters then of course it is. Also please remember you should be teaching this to me, via paragraphs of information and moving through a high level plan. If I want to do interactions and questions, I will ask. Continue

Got it—I'll stay in teaching mode and drive forward through the roadmap unless you tap in.


📍Phase 1: Core Foundations — What Game Theory Is

At its heart, Game Theory studies strategic interactions: any situation where the outcome for each agent (person, company, nation, etc.) depends on the actions of others. It’s not about games in the traditional sense, but rather any “game” where decisions must be made in the presence of others who are also making decisions.

Key Assumptions (Classical Game Theory):

1. Rational agents – Everyone acts to maximize their own utility (whatever that means to them).

2. Strategic thinking – Agents consider what others might do before acting.

3. Common knowledge – Everyone knows the rules, the payoffs, and that everyone is rational (though later variants relax this).


🧩 Core Building Blocks

Here are the elements every formal game model needs:

  • Players – The decision-makers.
  • Strategies – The complete set of actions each player could take.
  • Payoffs – The outcomes (usually represented numerically) each player receives depending on the combination of strategies chosen.
  • Rules of play – Whether players move simultaneously or in turns, whether they see each other’s moves, whether they play once or repeatedly.

These get framed into a “game form”, and from there, you look for solutions—most famously, Nash equilibrium (more on that soon).


🎲 Quick Clarification: Game Theory vs Probability

You're exactly right—pure chance (like dice) isn’t Game Theory. That’s probability theory. But if you are choosing a strategy knowing that others may randomize their own moves? That’s Game Theory.

For example: in rock-paper-scissors, the “optimal” strategy is not deterministic—it’s a mixed strategy, which involves randomizing your choices. But you’re doing so strategically, in response to an opponent.


🧠 Where We’re Going Next

Next up, I’ll walk through types of games (Phase 1 continued), then move into dominant strategies and Nash equilibrium to set up the first actual game analysis.

Let me know if you want to pause, go deeper, or shift gears—but otherwise I’ll keep pressing forward.

I like the rock paper scissors example. Keep going, connecting to my life where possible. want to internalize this to be a better person/decision maker

开始使用 

学习模式特别适合作业辅导、考试准备和学习新知识。要尝试学习模式,请在 ChatGPT 的工具中选择“研究与学习”,然后提出问题。 

局限性和下一步计划

这是提升 ChatGPT 学习体验的漫长旅程中的第一步。  目前,学习模式由自定义系统指令支持。我们选择这种方法是因为它能让我们快速从真实学生的反馈中学习并优化体验——即使这可能导致对话中出现一些不一致的行为和错误。我们计划在通过迭代和学生反馈确定最佳方案后,将这一行为直接融入我们的核心模型中。 

我们还在探索功能以提升学习模式的互动性和实用性,包括:

  • 对复杂或文字密集型概念的更清晰可视化展示
  • 跨对话的目标设定与进度跟踪
  • 根据每位学生的技能水平和目标进行更深入的个性化定制

关于在教育领域应用 AI 的最佳方式的研究格局仍在逐步形成中。OpenAI 通过其 NextGenAI 计划与多家合作伙伴共同推进学习与 AI 课题的进一步研究,并携手斯坦福大学学习加速器 (Accelerator for Learning)(在新窗口中打开) 的 SCALE 计划专家团队,研究并分享 AI 工具(包括学习模式)对 K-12 教育等领域学习成果的影响。

我们开展关于学生如何通过 AI 获得最佳学习效果的长期研究,同时,我们还计划发布一份更深入的分析报告,探讨模型设计与认知之间的关联,基于这些洞察塑造未来的产品体验,并携手更广泛的教育生态系统,确保 AI 为全球学习者带来益处。