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OpenAI

2025년 4월 16일

릴리스

이미지를 이용한 생각

OpenAI o3 및 o4-mini는 생각의 흐름에서 이미지를 활용한 추론을 통해 시각적 인식의 획기적인 발전을 보여줍니다.

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OpenAI o3 및 o4-mini는 o-시리즈의 최신 시각 추론 모델입니다. 단지 이미지를 보는 데 그치지 않고 생각의 흐름에서 이미지에 대해 사고하는 최초의 모델입니다.

기존의 OpenAI o1 모델과 비슷하게 o3 및 o4-mini는 답변하기 전에 더 오래 생각하고, 사용자에게 응답하기 전에 내부 생각의 흐름을 오래 사용하도록 설계되었습니다. o3 및 o4-mini는 생각의 흐름에서 이미지를 이용한 생각으로 이러한 기능을 더욱 향상할 계획입니다. 이를 위해 간단한 이미지 처리 기술과 함께, 이미지를 자르고 확대하고 회전하는 도구를 사용해 사용자가 업로드한 이미지를 변환하는 기능을 활용합니다. 무엇보다 중요한 것은 별도의 전용 모델에 의존하지 않고 이 기능이 기본적으로 제공된다는 점입니다.

ChatGPT의 향상된 시각적 인텔리전스는 이전보다 이미지를 상세하고 정확하고 신뢰할 수 있게 분석함으로써 사용자가 더욱 어려운 문제를 해결하도록 돕습니다. 웹 검색, 이미지 조작(자동으로 확대, 축소, 자르기, 뒤집기, 향상하기 등) 등의 도구와 고급 이성을 원활하게 결합하여 완벽하지 않은 사진에서도 인사이트를 추출할 수 있습니다. 예를 들어, 단계별 설명을 얻기 위해 경제학 문제들이 있는 사진을 업로드하거나 빠른 근원 분석을 위해 빌드 오류 스크린샷을 공유할 수 있습니다.

이러한 접근 방식은 시각 이성 및 텍스트 이성을 원활하게 결합하는 테스트 시간 연산 확장의 새로운 축을 마련할 수 있습니다. 멀티모달 벤치마크 전반에서 최첨단 성능이 반영됨으로써 멀티모달 이성을 향한 엄청난 발전을 이루는 것입니다.

실제 시각적 추론

이미지를 이용해 생각하면 ChatGPT와 더욱 쉽게 상호작용할 수 있습니다. 사진상에서 대상의 위치가 어디에 있든 질문할 수 있습니다. 텍스트가 뒤집혀 있어도 한 사진에 여러 가지 물리적 문제가 있어도 상관없습니다. 대상이 한눈에 알아보기 힘든 사진이라도 시각적 이성은 모델이 사진을 확대하여 더 명확하게 볼 수 있게 돕습니다.

OpenAI o3로 모든 예시가 완성되었습니다.

o3-visual-reasoning-notebook

What is written on the notebook?

20초 동안 공책 내용에 대해 이성 사용함

Analyzed image

o3-visual-reasoning-notebook1

Analyzed image

o3-visual-reasoning-notebook2
  • The user posted an image at /mnt/data/own_notebook.jpg and asked me to read what's written on it. I'll need to load the image so I can inspect the text. Once I view it, I realize the text is upside down, so I’ll rotate it so it's readable.
    From there, I can check what's written and share my findings clearly with the user.

Analyzed image

o3-visual-reasoning-notebook4
  • The user shared an image found at /mnt/data/own_notebook.jpg and asked me to read the text on it. I’ll load the image and zoom in to see the writing clearly. It turns out the text is upside down, so I’ll rotate it for easy reading. Afterward, I’ll crop the lower part of the image to focus on the relevant area, and rotate the cropped section to ensure the text is right side up.

Analyzed image

o3-visual-reasoning-notebook5

Done

It says: “4th February – finish roadmap.”

OpenAI의 최신 시각 추론 모델은 Python 데이터 분석, 웹 검색, 이미지 생성 등의 다른 도구와 함께 작동하여 더 복잡한 문제를 창의적이고 효과적으로 해결하고 사용자에게 최초의 멀티모달 에이전트식 경험을 제공합니다.

o3-visual-reasoning-maze

solve this maze and plot a path with red-colored line

1분 44초 동안 미로 해결 및 경로에 대해 이성 사용함

Analyzed image

o3-visual-reasoning-maze1
  • The user provided an image path, but I’ve yet to load it. First, I’ll need to load the image from the given path for analysis. Once that’s done, I can detect the maze path, potentially marked by black lines, and plot a red line to showcase it. The image is relatively small—404x
  • I’m thinking the start could be at the top left missing border piece, or maybe near the left border. To help figure this out, I’ll look at the first row pixels to find any white areas near the border. Since the maze walls are black on white, I’ll try a thresholding approach. To invert it, I’ll use a threshold value of 200, which would set white to 255 and black closer to 0. I’ll apply this threshold using the inverse method.
  • Okay, I initially thought I could approximate the maze start near the top-left opening. I applied some thresholding to detect white pixels but encountered an issue—nothing changed. It seems the image might have high noise. Oddly, when inspecting the grayscale, all pixel values are zero, which suggests the image is completely black. This doesn’t match what we saw earlier with Matplotlib, so I’ll delve deeper into how PIL loaded the image and inspect the underlying pixel array.

Analyzed

Python

1
print(imgcv.max(), imgcv.min(), imgcv.mean())

0 0 0.0

Analyzed

Python

1
import numpy as np
2
img_np = np.array(img)
3
print(img_np.shape, img_np.dtype, img_np.max(), img_np.min())

(404, 404, 4) uint8 255 0

It looks like the lines are black with a transparent background, but when PIL loads the image, it's showing a white background due to how it's handling the alpha channel. I’ll try converting the image to RGB, but the pixel values are still showing all zeros. This is odd, since the black lines should be visible. Hmm, earlier the display had a white background. Let me check the pixel values at coordinate (200, 200) to get a clearer picture.

Analyzed

Python

1
img_rgb = img.convert('RGB')
2
imgcv = cv2.cvtColor(np.array(img_rgb), cv2.COLOR_RGB2GRAY)
3
print(imgcv.max(), imgcv.min())

0 0

Analyzed

Python

1
print(img_np[200,200])

[0 0 0 0]

  • The image has black lines with a transparent background, but it appears white due to how PIL handled the alpha channel. When displayed earlier, I saw white areas, which were actually transparent areas shown on a white grid (the Matplotlib background color). So, the lines are black with the transparent spaces representing the open path. I'll need to treat these transparent areas as the open path when interpreting the maze. It’s essentially a black line maze on a clear canvas.
  • I see that the maze walls are black pixels, and the path is transparent with an alpha value of 0. I need to find the path from an open cell on one border to another on the opposite border. To do this, I'll create a binary matrix where the passable cells have an alpha of 0 and are not part of a line border. Now, I'll focus on processing the image channels to identify the path.

Analyzed

Python

1
alpha = img_np[:,:,3]
2
# passable pixel if alpha == 0 (transparent) else wall
3
passable = alpha == 0
4
# find openings along border
5
h,w = passable.shape
6
openings = []
7
# top row
8
for x in range(w):
9
if passable[0,x]:
10
openings.append((0,x))
11
# bottom row
12
for x in range(w):
13
if passable[h-1,x]:
14
openings.append((h-1,x))
15
# left col
16
for y in range(h):
17
if passable[y,0]:
18
openings.append((y,0))
19
# right col
20
for y in range(h):
21
if passable[y,w-1]:
22
openings.append((y,w-1))
23
len(openings)

1616

  • The walls are black, and the path is transparent (alpha 0). I need to find a way from the open cell at one border to the open cell at the opposite border. I’ll create a binary matrix where the passable cells are transparent (alpha 0). However, there are a lot of transparent cells, and the paths might not be clear due to line gaps. I plan to treat the lines as about 3 pixels thick. I'll try BFS/DFS to analyze the passable area from the starting point.
  • It seems the maze's border cells might connect to "air" outside the maze—this is the transparent area surrounding the maze. But the path is only open through legitimate openings in the border walls. Outside of these openings, the transparent background might merge with the outside area, making it harder to differentiate. I need to treat the inside walkway as enclosed by walls, ensuring it connects to the outside only at those openings, not through a continuous open background.
  • I’m thinking of dilating the walls by 3 pixels. This might cause openings smaller than 3 pixels to close, which could block the path. However, this might inadvertently seal parts of the interior walkway, leading to a disconnected path. So, I should try morphological closing—using a small kernel to dilate the walls—and then check for passable areas. This could help me manage the maze more effectively while keeping the path clear.

Analyzed

Python

1
# find pattern of vertical walls
2
# examine alpha channel row 0 lines to see thickness
3
unique_rows = np.unique(np.sum(~passable, axis=1))
4
unique_rows[:20]

array([ 0, 16, 20, 22, 24, 26, 28, 30, 32, 34, 94, 150, 178, 192, 206, 220, 234, 248, 276, 290])

Analyzed

Python

1
import cv2
2
# create wall mask (1 where wall)
3
wall = ~passable
4
# dilate walls by 3 px
5
kernel = np.ones((3,3), np.uint8)
6
wall_dil = cv2.dilate(wall.astype(np.uint8), kernel, iterations=3)
7
pass_dil = wall_dil==0
8
# label connected regions in pass_dil
9
num_labels, labels = cv2.connectedComponents(pass_dil.astype(np.uint8))
10
print(num_labels)
11

2

  • It might be easier to treat the entire transparent area outside the walls as open, and then use BFS starting from the top-left outside region. However, since the walkway is also transparent, using BFS would flood the inside walkway from the entrance openings. I think a better approach might be to switch to grid cells, considering the maze lines are about 4 pixels wide. Alternatively, I could use a shortest path algorithm on the pixel level, restricting movement to inside the maze’s bounding box to solve the path.
  • I’m considering dilating the walls by around 3 pixels. If there are openings smaller than that, they could seal, disconnecting the interior walkway from the outside. The interior walkway might also get blocked, causing the path to be cut off. To test this, I’ll try using a morphological operation where I dilate the walls with a small kernel and check for passable regions. If needed, I could increase the dilation to 5 pixels to see how it affects the maze structure.
  • One idea is to invert the walls and walkway

Analyzed

Python

1
wall_dil = cv2.dilate(wall.astype(np.uint8), kernel, iterations=5)
2
pass_dil = wall_dil==0
3
num_labels, labels = cv2.connectedComponents(pass_dil.astype(np.uint8))
4
print(num_labels)

2

  • I’m thinking of analyzing the top border, specifically between 0 and around 10 pixel rows. I could look for positions where the wall (alpha not zero) is absent and detect where the top border has an opening — essentially where all the rows for a specific x position have alpha equal to zero (transparent). That should allow me to identify where the walkway might begin at the top border.

Analyzed

Python

1
# find opening columns on top border vertical line: for each x where all first maybe 10 rows walls present?
2
open_cols_top = []
3
for x in range(w):
4
if np.all(alpha[0:10,x] == 0):
5
open_cols_top.append(x)
6
open_cols_top[:20], len(open_cols_top)

([0, 195, 196, 197, 198, 199, 200, 201, 202, 203, 204, 205, 206, 207, 208, 403], 16)

  • I'm considering dilating the walls by 3 pixels, but if the openings are smaller, they might seal the walkway. This could block the path. I'll try using morphological closing to see if dilating the walls with a small kernel helps. After dilation, the walkway might still be connected, so I’ll need to check border openings and spot any gaps on the rectangle's border. I'll also inspect a few initial pixels to determine wall thickness, which seems to be about 4 pixels.

Analyzed

Python

1
print(alpha[0,0:30])

[0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0]

Analyzed

Python

1
print(alpha[1,0:50])

[ 0 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255]

  • The walls are drawn with black lines, and walkway openings are the gaps in these lines. I want to check the top border for missing walls, so I’ll inspect the first 10 rows for each column where the "alpha" value is zero, indicating no wall. It looks like there are 16 such columns, mostly near the edges. Some areas (like positions 195-208) probably represent real openings, while others (like positions 0 and 403) may be due to missing borders outside the maze. Now, I'll check row 1 for walls.
  • I’ll check row 1, where alpha equals 255, indicating pixels that are part of the walls. From this, I realize that the exterior walls are

Analyzed

Python

1
wall_rows = []
2
for y in range(h):
3
if np.mean(alpha[y,:]>0) > 0.5:
4
wall_rows.append(y)
5
# keep unique groups
6
rows=[]
7
prev=-10
8
for y in wall_rows:
9
if y-prev>2: rows.append(y)
10
prev=y
11
rows

[1, 17, 49, 97, 113, 145, 161, 177, 193, 209, 241, 257, 289, 305, 321, 337, 369, 401]

  • I checked alpha at row 1, and 255 indicates the presence of a wall. The border walls are likely located at row 1, row h-2, and certain columns. The outside region and walkway are alpha==0, but not within the border lines. The walkway seems enclosed by walls drawn at intervals, every 4 pixels. I’ll check horizontal wall positions, looking for rows with mostly 255-alpha values. I noticed a pattern, with gaps roughly every 16 pixels, though it’s not consistent due to vertical walls. I plan to compute the differences in these gaps.

Analyzed

Python

1
diffs = [j-i for i,j in zip(rows[:-1],rows[1:])]
2
diffs

[16, 32, 48, 16, 32, 16, 16, 16, 16, 32, 16, 32, 16, 16, 16, 32, 32]

  • I checked row 1 and observed that alpha 255 indicates a wall. The border walls may be at row 1 and row h-2, as well as certain columns. Outside the border area and the walkway both have alpha 0. It seems the walkway is enclosed by walls drawn at odd intervals. The grid cell width might be around 4 px. The horizontal wall positions appear roughly every 16 px, but the pattern isn't uniform due to vertical walls. I'll compute the differences for a clearer picture.
  • Okay, there are still many openings along row 1, but I think clusters around columns 195–208 might actually correspond to the real entrance. This span is about 14 px wide. The openings at 0 and 403 could be corners, so they might not be true entrances. It seems the real entrance is in the 195–208 range. Now, I’ll look at the left border to check for vertical openings, focusing on specific y values.

Analyzed

Python

1
openings_top = [x for x in range(w) if alpha[1,x]==0]
2
len(openings_top), openings_top[:20]

(16, [0, 195, 196, 197, 198, 199, 200, 201, 202, 203, 204, 205, 206, 207, 208, 403])

Analyzed

Python

1
openings_left = [y for y in range(h) if alpha[y,1]==0]
2
openings_left[:20], len(openings_left)

([0, 403], 2)

  • I’m thinking of using morphological thinning to simplify the walkway into a one-pixel width, then running BFS to find a path. I’ll need to separate the walkway region from the outside. A flood fill from the border can help mark the outside, leaving the walkway region, but I need the walkway. A simpler plan is to target specific openings for entrances and exits. I can detect these gaps at row 1 in the border, where openings might appear as alpha[1,x]==0. Let’s check that approach.
  • I plan to use morphological thinning to narrow the walkway down to a one-pixel width, then run BFS to find the best path. To separate the walkway region from the outside, I’ll flood-fill around the border where alpha==0 to mark the outside. Then, I can address gaps in the walkway with morphological closing. Instead of filling all gaps, I’ll focus on entrance/exit openings, which I can detect by finding regions where alpha[1,x] == 0. Let’s check row 1 for these openings.
  • Looking at row 1, there are many potential openings, but the clusters between 195-208 (about 14 px wide) seem to be the real entrance. The row's openings might just be where there’s no wall. The left border also has vertical gaps, and I see that the top-left corner is open. The right and bottom borders also have openings, so I think the entrance and exit are at the top and bottom of the maze. With these connections, the walkway is accessible through these openings, so flood filling isn't viable.
  • I’m trying to define the interior of the maze, focusing on the region between (2, h-3) for rows and (2, w-3) for columns. To set up the starting point, I’ll look for the first passable cell near the top opening, specifically looking between x=195 and x=208 in row 2. I’ll select the middle of that range, x=201, as my start point. For the end point, I’ll look for something similar near the bottom, around (h-3, 201).

Analyzed

Python

1
openings_right = [y for y in range(h) if alpha[y,w-2]==0]
2
openings_right[:20], len(openings_right)

([0, 403], 2)

Analyzed

Python

1
openings_bottom = [x for x in range(w) if alpha[h-2,x]==0]
2
openings_bottom[:20], len(openings_bottom)

([0, 195, 196, 197, 198, 199, 200, 201, 202, 203, 204, 205, 206, 207, 208, 403], 16)

Analyzed

Python

1
start=(2,201)
2
end=(401,201)
3
print(passable[start], passable[end])

True True

Analyzed

Python

1
from collections import deque
2
import numpy as np
3

4
# Define mask of valid passable inside region
5
valid = passable.copy()
6
# exclude row0,row h-1, col0,col w-1
7
valid[0,:]=False
8
valid[h-1,:]=False
9
valid[:,0]=False
10
valid[:,w-1]=False
11

12
start_pt=start
13
end_pt=end
14

15
prev = -np.ones((h,w,2), dtype=int)
16
visited = np.zeros((h,w), dtype=bool)
17
q=deque()
18
q.append(start_pt)
19
visited[start_pt]=True
20
found=False
21
dirs=[(1,0),(-1,0),(0,1),(0,-1)]
22
while q:
23
y,x=q.popleft()
24
if (y,x)==end_pt:
25
found=True
26
break
27
for dy,dx in dirs:
28
ny,nx=y+dy,x+dx
29
if 0<=ny<h and 0<=nx<w and valid[ny,nx] and not visited[ny,nx]:
30
visited[ny,nx]=True
31
prev[ny,nx]=[y,x]
32
q.append((ny,nx))
33
print(found)

True

  • I’ll start by selecting the starting and ending points as passable pixels near specific coordinates, using the average of the opening cluster for the start point. Then, I can compute the shortest path using BFS, restricting it to the interior region. After finding the path, I'll overlay it on the original image by drawing a red line. But to ensure the red line stands out, I’ll convert the image to RGBA and then display it for a clear view.

Analyzed

Python

1
# reconstruct path
2
path=[]
3
p=end_pt
4
while p!=(-1,-1):
5
path.append(p)
6
y,x=p
7
prev_y, prev_x = prev[y,x]
8
if prev_y==-1:
9
break
10
p=(prev_y, prev_x)
11
path = path[::-1]
12
len(path)

1144

Analyzed

Python

1
from PIL import ImageDraw
2
img_rgba = img.copy()
3
draw = ImageDraw.Draw(img_rgba)
4
for y,x in path:
5
draw.point((x,y), fill=(255,0,0,255))
6
# Save
7
img_rgba.save('/mnt/data/maze_solved.png')

Analyzed image

o3-visual-reasoning-maze4

Done

Matplotlib Chart

maze output

Here’s one possible solution path for your maze, traced in red.

Python

1
from PIL import Image, ImageDraw
2
import numpy as np
3
import cv2
4
import matplotlib.pyplot as plt
5
from collections import deque
6
# Load the original maze (walls are black, background is transparent)
7
maze_path = '/mnt/data/d19c14d3-e182-4dba-99dc-647e4f725536.png'
8
img = Image.open(maze_path)
9
alpha = np.array(img)[:, :, 3]
10
h, w = alpha.shape
11
passable = alpha == 0 # transparent pixels are walkable
12
# We determined the entrance & exit are roughly centered at the top & bottom openings
13
start = (2, 201)
14
end = (h - 3, 201)
15
# Breadth‑first search on walkable pixels (inside the border)
16
valid = passable.copy()
17
valid[0, :] = valid[-1, :] = valid[:, 0] = valid[:, -1] = False
18
prev = -np.ones((h, w, 2), dtype=int)
19
visited = np.zeros((h, w), bool)
20
q = deque([start])
21
visited[start] = True
22
dirs = [(1, 0), (-1, 0), (0, 1), (0, -1)]
23
while q:
24
y, x = q.popleft()
25
if (y, x) == end:
26
break
27
for dy, dx in dirs:
28
ny, nx = y + dy, x + dx
29
if 0 <= ny < h and 0 <= nx < w and valid[ny, nx] and not visited[ny, nx]:
30
visited[ny, nx] = True
31
prev[ny, nx] = (y, x)
32
q.append((ny, nx))
33
# Reconstruct the path
34
path = []
35
p = end
36
while (p != (-1, -1)):
37
path.append(p)
38
py, px = p
39
p = tuple(prev[py, px])
40
path.reverse()
41
# Draw the solution in red
42
solved = img.copy()
43
draw = ImageDraw.Draw(solved)
44
for y, x in path:
45
draw.point((x, y), fill=(255, 0, 0, 255))
46
# Show the solved maze
47
plt.figure(figsize=(6, 6))
48
plt.imshow(solved)
49
plt.axis('off')
50
plt.show()
51
# Save for download if the user wants it later
52
solved_path = '/mnt/data/maze_solved.png'
53
solved.save(solved_path)
54
print(f"Solved maze saved to {solved_path}")
55

벤치마크 성능

기존의 멀티모달 모델과 비교해 시각 추론의 우수함을 확인하기 위해, 다양한 인간 시험 및 ML 벤치마크에서 OpenAI o3 및 o4-mini를 테스트했습니다. 이 새로운 시각 추론 모델은 테스트를 진행한 멀티모달 작업 전체에서 이전 모델보다 뛰어난 성능을 보여주었습니다.

모든 모델은 높은 ‘추론 노력’ 설정에서 평가되었으며, 이는 ChatGPT의 ‘o4-mini-high’와 같은 변형과 유사한 수준입니다.

특히 탐색을 활용하지 않고 이미지를 이용해 생각하는 것은 저희가 평가한 모든 인지 벤치마크에서 높은 점수를 받았습니다. 우리 모델은 STEM 질문-답변(MMMU, MathVista), 차트 읽기 및 추론(CharXiv), 인지 기초 요소(VLMs are Blind) 및 시각 검색(V*)에서 최첨단 성능의 새로운 기준을 수립했습니다. V*에서 OpenAI의 시각적 추론 접근 방식은 거의 모든 벤치마크를 해결하여 95.7%의 정확도를 달성했습니다.

제약사항 및 앞으로 공개될 것들

이미지를 이용한 생각은 다음과 같은 제약사항이 있습니다.

  • 과도하게 긴 추론 사슬: 모델이 불필요한 도구 호출 및 이미지 조작 단계를 수행하여 생각하는 시간이 과도하게 길어질 수 있습니다.
  • 인지 오류: 모델은 여전히 기본적인 인식 실수를 할 수 있습니다. 추론 과정에서 도구 호출이 올바르게 선행되더라도 시각적 오해석이 정확하지 않은 최종 답변을 도출할 수 있습니다.
  • 신뢰성: 모델은 문제를 해결하려는 여러 번의 시도에서 다양한 시각적 추론 과정을 시도하여 정확하지 않은 답변을 도출할 수 있습니다.

OpenAI o3 및 o4-mini는 시각적 추론 기능을 크게 발전시키며, 더욱 광범위한 멀티모달 추론을 향한 중요한 단계를 나타냅니다. 이 모델은 시각적 인식 작업에서 최고 수준의 정확도를 보여주며 이전에 해결하지 못했던 문제를 해결할 수 있게 합니다.

OpenAI는 더욱 정확하고 불필요한 과정을 없애며 더 신뢰할 수 있는 이미지를 사용한 추론 기능을 위해 모델을 꾸준히 개선하고 있습니다. 앞으로 진행될 멀티모달 추론 리서치의 성과와 함께, 이러한 발전을 통해 사람들의 일상 업무가 향상되기를 기대합니다.


4월 16일 업데이트: Charxiv-r, Mathvista 및 vlmsareblind에서 o3의 결과가 업데이트되어 기존 평가에서 존재하지 않았던 시스템 프롬프트 변경이 반영되었습니다.

저자

OpenAI

Contributors

Aditya Ramesh, Aidan Clark, Aleksandra Spyra, Alex Tachard Passos, Alexander Kirillov, Ali Kalami, Amy McDonald Sandjideh, Andrei Gheorghe, Andrew Gibiansky, Andrew Tulloch, Angela Baek, Anubha Srivastava, Avital Oliver, Behrooz Ghorbani, Ben Leimberger, Borys Minaiev, Bowen Cheng, Brandon McKinzie, Carpus Chang, Cary Hudson, Casey Chu, Charlotte Cole, Chen Shen, Dan Roberts, Dana Palmie, Daniel Kappler, David Medina, Edmund Wong, Eric Mitchell, Eric Ning, Freddie Sulit, Haiming Bao, Haitang Hu, Hongyu Ren, Hyeonwoo Noh, Jakub Pachocki, James Betker, James Qin, Jamie Kiros, Jason Ai, Jerry Tworek, Jessica Liang, Ji Lin, Jiahui Yu, Jianfeng Wang, Joseph Mo, Kenji Hata, Kevin King, Kristian Georgiev, Kshitij Gupta, Lauren Yang, Li Jing, Lin Yang, Linden Li, Mark Chen, Martin Li, Max Schwarzer, Mia Glaese, Michael Malek, Minnia Feng, Nacho Soto, Nat McAleese, Niko Felix, Peter Faiman, Prafulla Dhariwal, Rajkumar Samuel, Rapha Gontijo Lopes, Ravi Teja Mullapudi, Reiichiro Nakano, Rennie Song, Ricky Xu, Sam Altman, Sean Fitzgerald, Shengjia Zhao, Shengli Hu, Shuchao Bi, Spencer Papay, Szi-chieh Yu, Wenda Zhou, Yang Lu, Yara Khakbaz, Yunxing Dai, Zhishuai Zhang