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2025年7月29日

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隆重介紹學習模式

以全新方式透過 ChatGPT 學習,提供逐步引導而非直接給出答案。

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今天,我們隆重推出 ChatGPT 學習模式,這個全新的學習體驗將能協助您逐步解決問題,而非直接獲得答案。今天起,Free、Plus、Pro、Team 方案的用戶只要登入就能開始使用,接下來幾週也將向 ChatGPT Edu 方案用戶開放。

ChatGPT 逐漸成為全球最廣泛使用的學習工具之一。學生們用來解決棘手的作業問題、準備考試以及探索新概念。不過這項工具廣受教育界採用,也引發了一個重要問題:該怎麼確保它真的有助於學習,而不是單純提供答案,卻無法幫助學生理解其中的意義?

為了回答這個問題,我們打造出學習模式。當學生啟用學習模式時,系統會透過引導式問題,根據他們的學習目標與能力水準調整回應,協助他們建立更深入的理解。學習模式強調參與及互動,以及幫助學生真正學到東西,而不是單純交差了事。  

學習模式的設計基礎

學習模式的驅動核心,是我們與教師、科學家和教學法專家合作所撰寫的一套自訂系統指令,這些指令體現了一系列有助於深化學習的關鍵行為,包括:鼓勵積極參與、調節認知負荷、主動發展自我覺察與反思能力、培養求知慾,還有給予具體且有幫助的回饋。這些行為是以學習科學領域長期的研究成果為依據,用來塑造學習模式回應學生的方式。

Common Sense Media 的 AI 計畫資深總監 Robbie Torney 表示:「學習模式不會直接為學生代勞,而是鼓勵他們運用批判性思維理解自己學習的內容。這種功能,是將 AI 有效應用於學習的重要步驟。即使是現今的 AI 時代,只有學生對於學習內容感興趣並且積極投入,才能產生最好的學習效果。」

關鍵功能

互動式提示:結合蘇格拉底式提問、提示與自我反思引導,協助使用者理解內容並促進主動學習,而非直接提供答案。

支架式引導回應:以容易理解的架構歸納資訊,清楚說明各主題之間的重要關聯,並適度提供背景脈絡,使內容更有吸引力,同時減輕面對複雜主題時的負擔感。

個人化支援:系統會根據過往的對話記憶,並透過提問評估使用者的程度,量身設計難度適當的課程內容。

知識檢定:透過小測驗和開放式問題,並搭配個人化回饋來追蹤進度,不僅有助於加深學習記憶,還能培養將知識實際應用在新情境的能力。

靈活性:可在對話中輕鬆開啟和關閉學習模式,依照每次對話的學習目標靈活切換使用方式。

學生如何使用學習模式

學習模式專為大專院校學生設計。在早期測試階段,我們收到許多來自學生的回饋,例如:

大學生 Noah Campbell:「我認為對它最貼切的形容,就是 24 小時開放諮詢、無所不知的線上助教。」

大學生 Caleb Masi:「學習模式能將艱深的內容拆解成清楚且有條理的說明,真的很厲害 」

大學生 Maggie Wang:「我親自試用了學習模式,請它幫助我理解一個我學了很多次,卻始終搞不懂的概念:正弦位置編碼。它就像永遠不厭其煩,讓我反覆提問的家教。經過三個小時的學習,我終於掌握這個概念,而且可以自信地說我學會了。」

受 ChatGPT 實驗室的大學生啟發的學習模式應用方式

I want to learn about Game Theory, specifically the broad spectrum that the field entails, then also the ways in which you think it'd be useful for me to understand in my daily life. I want you to of course follow my curiousity, but mostly you will be teaching me about it, and keeping a high level plan to iterate through so I can cover the full scope here. I will ask questions when I am curious, but be deadset on quickly educating me on this.

Perfect. Here’s the high-level plan I’ll drive us through—think of it as a layered roadmap from foundational ideas to practical intuition:


🔹 Phase 1: Core Foundations

1. What is Game Theory, really?

  • Strategic interaction, rational agents, assumptions.

2. Types of Games

  • Cooperative vs non-cooperative
  • Simultaneous vs sequential
  • Zero-sum vs non-zero-sum

3. Basic Concepts

  • Players, strategies, payoffs, information
  • Dominant strategies
  • Nash equilibrium (core to nearly everything)

🔸 Phase 2: Classic Games & Concepts

4. Famous Games

  • Prisoner’s Dilemma
  • Chicken
  • Battle of the Sexes
  • Stag Hunt
  • Matching Pennies

5. Mixed Strategy Equilibria

  • When no pure strategy works
  • Randomization and expected payoffs

🔹 Phase 3: Deepening the Model

6. Repeated Games & Folk Theorems

  • Cooperation emerging over time
  • Tit for Tat, Grim Trigger, etc.

7. Extensive-Form Games

  • Game trees, backward induction
  • Subgame Perfect Equilibria

8. Bayesian Games

  • Games with incomplete information
  • Beliefs, types, and expected utility

🔸 Phase 4: Real-Life Relevance

9. Mechanism Design / Reverse Game Theory

  • Voting systems, auctions, contracts

10. Behavioral Game Theory

  • Bounded rationality, fairness, heuristics

11. Daily Life Applications

  • Negotiation, dating, politics, AI systems, etc.

🔹 Phase 5: Advanced & Optional

12. Evolutionary Game Theory

  • Strategies that reproduce over time

13. Algorithmic Game Theory

  • Network effects, internet auctions

14. Your world: How it matters to Parker

  • Systems design, incentives, power structures

Throughout this, I’ll mix in:

  • 🔄 Guided examples
  • 🧠 Thought experiments
  • 🎭 Real-life situations to map theory onto
  • 🧩 Quick checks to make sure ideas are sticking

Let’s kick off Phase 1.
First quick one: In your own words, what do you think Game Theory is about? No need to be polished—just get it out.

I think Game Theory is sort of this meta aspect framing of modern society in life where we look at people in situations and complex systems and we try to analyze how people in them make decisions, sometimes why they make it, and how this affects the situation/system

Nice—you're already circling the core.

Let’s sharpen it a bit together. Game Theory is fundamentally about strategic decision-making—situations where the outcome for each person depends not just on what they do, but on what others do too.

So real quick:

If you’re making a decision and it depends entirely on nature or chance—like a dice roll—is that Game Theory?

And then:

If you’re making a decision and it depends on what someone else does—like whether they cooperate or betray you—is that Game Theory?

Walk me through your thinking on both.

No random chance isn't game theory, though agents in game theory may end up having things depend on random chance. But if youre decision matters then of course it is. Also please remember you should be teaching this to me, via paragraphs of information and moving through a high level plan. If I want to do interactions and questions, I will ask. Continue

Got it—I'll stay in teaching mode and drive forward through the roadmap unless you tap in.


📍Phase 1: Core Foundations — What Game Theory Is

At its heart, Game Theory studies strategic interactions: any situation where the outcome for each agent (person, company, nation, etc.) depends on the actions of others. It’s not about games in the traditional sense, but rather any “game” where decisions must be made in the presence of others who are also making decisions.

Key Assumptions (Classical Game Theory):

1. Rational agents – Everyone acts to maximize their own utility (whatever that means to them).

2. Strategic thinking – Agents consider what others might do before acting.

3. Common knowledge – Everyone knows the rules, the payoffs, and that everyone is rational (though later variants relax this).


🧩 Core Building Blocks

Here are the elements every formal game model needs:

  • Players – The decision-makers.
  • Strategies – The complete set of actions each player could take.
  • Payoffs – The outcomes (usually represented numerically) each player receives depending on the combination of strategies chosen.
  • Rules of play – Whether players move simultaneously or in turns, whether they see each other’s moves, whether they play once or repeatedly.

These get framed into a “game form”, and from there, you look for solutions—most famously, Nash equilibrium (more on that soon).


🎲 Quick Clarification: Game Theory vs Probability

You're exactly right—pure chance (like dice) isn’t Game Theory. That’s probability theory. But if you are choosing a strategy knowing that others may randomize their own moves? That’s Game Theory.

For example: in rock-paper-scissors, the “optimal” strategy is not deterministic—it’s a mixed strategy, which involves randomizing your choices. But you’re doing so strategically, in response to an opponent.


🧠 Where We’re Going Next

Next up, I’ll walk through types of games (Phase 1 continued), then move into dominant strategies and Nash equilibrium to set up the first actual game analysis.

Let me know if you want to pause, go deeper, or shift gears—but otherwise I’ll keep pressing forward.

I like the rock paper scissors example. Keep going, connecting to my life where possible. want to internalize this to be a better person/decision maker

開始使用 

學習模式特別適合用來協助完成作業、準備考試和學習新主題。若要試用這個模式,請在 ChatGPT 工具中選取「研究與學習」,然後提出問題。 

限制與後續規劃

這只是我們改善 ChatGPT 學習體驗的第一步,未來還有漫長的旅程要走。  現階段,驅動學習模式的核心是自訂系統指令。我們之所以選擇這套做法,是因為能迅速根據學生的真實回饋改善體驗;雖然有時會造成對話內容出現不一致和錯誤。待我們反覆調整並根據學生回饋確立最佳做法後,就會透過訓練直接把這些行為整合到主要模型中。 

我們也正積極探索各項功能,希望讓學習模式對學生而言更實用且更具吸引力,包含:

  • 針對複雜或以大量文字說明的概念,提供更清晰的視覺化呈現
  • 跨對話設定目標和追蹤進度
  • 根據每位學生的程度和目標,提供更深入的個人化體驗

有關 AI 在教育領域的最佳應用方式,目前相關研究仍處於起步階段。OpenAI 推出 NextGenAI 計畫,與多方合作夥伴攜手推動學習與 AI 領域的深入研究,並與史丹佛大學的學習加速器計畫(在新視窗中開啟) SCALE Initiative 專家合作,研究並分享 AI 工具 (包括學習模式) 如何影響 K-12 等教育領域的學習成果。

我們已展開長期研究計畫,致力了解學生如何運用 AI 獲得最佳學習效果,未來將發佈更深入的分析報告,探討模型設計和認知間的關聯,並根據這些洞察發現打造未來的產品體驗,同時與整體教育生態系密切合作,確保 AI 技術能造福全球的學習者。