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OpenAI

2025年7月29日

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學習模式登場

ChatGPT 推出全新模式,逐步指引而非只迅速提供答案。

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今天,我們推出 ChatGPT 中的學習模式,一種幫助您逐步解決問題而不僅僅是獲得答案的學習體驗。從今天開始,已登入帳戶的 Free 版、Plus 版、Pro 版、Team 版用戶均可使用此模式,ChatGPT Edu 版本也將在未來幾週內推出。

ChatGPT 現已成為全球最廣為採用的學習工具之一。學生利用它來解決具有挑戰性的家庭作業問題、準備考試和探索新概念。但它在教育中的應用也提出了一個重要問題:我們如何確保它用於支持真正的學習,而不是僅僅提供解決方案而不幫助學生理解它們?

我們建立了學習模式來幫助回答這個問題。當學生使用學習模式,便可獲得指引問題,模型會根據學生的學習目標和能力水平來調整回覆,從而協助學生更深入了解各種知識。學習模式旨在吸引學生並進行互動,幫助真正掌握知識,而非僅完成手頭工作。  

學習模式的建立方式

學習模式由我們與教師、科學家和教學法專家合作編製的自訂系統指示推動,與支援更深度學習的核心行為相輔相承,當中包括:鼓勵積極參與、管理認知量、主動發展元認知和自我反思、鞏固好奇心,以及提供可促成行動和支持激勵的意見反饋。這些行為均基於學習科學中的長期研究,並成為學習模式回應學生的核心基礎。

「學習模式不是替學生做功課,而是鼓勵學生批判性地思考他們的學習。這些功能對於有效地利用 AI 進行學習是正面的一步。即使在 AI 時代,仍然有賴學生對課程內容感到興奮並積極參與,才能達至最佳學習效果。 」——Robbie Torney, Common Sense Media 人工智能項目資深總監。

主要功能

互動提示:結合蘇格拉底式提問、引導提示和自我反思提示,引導用戶理解並促進主動學習,而非直接提供答案。

鷹架式回覆:將資訊整理成容易理解的部分,突顯不同主題的重要關聯,只提供適量的背景資料,令資料更易掌握,避免複雜主題令人無從入手。

個人化支援:透過提問來評估用戶的能力水平,並參考過往對話記憶,以此為準來為用戶度身設計合適的課程水平。

知識檢查:透過測驗和開放式問題,以及提供個人化意見反饋以追蹤學習進度,支援知識留存,培養將知識應用於新情境的能力。

彈性靈活:在對話期間輕鬆切換開關學習模式,讓您可以在每次對話時靈活調整學習目標

學生如何運用學習模式

學習模式的設計以大學生為目標。我們在早期測試中聽到學生的一些建議包括:

「我最貼切的形容會是,它是一個全天候、無所不知的『教授的辦公時間』。」—大學生 Noah Campbell

學習模式很好地將密集的材料分解成清晰、節奏適中的解釋。」—大學生 Caleb Masi

「我對學習模式進行了測試,以指導我以前嘗試學習多次的概念:正弦位置編碼。這個模式就像我的補習老師,而且不會嫌我的問題太煩。在 3 小時的課堂環節後,我終於清楚理解這個概念,可以自信應用了。」—大學生 Maggie Wang

ChatGPT 實驗室大學生啟發的學習模式使用方法

I want to learn about Game Theory, specifically the broad spectrum that the field entails, then also the ways in which you think it'd be useful for me to understand in my daily life. I want you to of course follow my curiousity, but mostly you will be teaching me about it, and keeping a high level plan to iterate through so I can cover the full scope here. I will ask questions when I am curious, but be deadset on quickly educating me on this.

Perfect. Here’s the high-level plan I’ll drive us through—think of it as a layered roadmap from foundational ideas to practical intuition:


🔹 Phase 1: Core Foundations

1. What is Game Theory, really?

  • Strategic interaction, rational agents, assumptions.

2. Types of Games

  • Cooperative vs non-cooperative
  • Simultaneous vs sequential
  • Zero-sum vs non-zero-sum

3. Basic Concepts

  • Players, strategies, payoffs, information
  • Dominant strategies
  • Nash equilibrium (core to nearly everything)

🔸 Phase 2: Classic Games & Concepts

4. Famous Games

  • Prisoner’s Dilemma
  • Chicken
  • Battle of the Sexes
  • Stag Hunt
  • Matching Pennies

5. Mixed Strategy Equilibria

  • When no pure strategy works
  • Randomization and expected payoffs

🔹 Phase 3: Deepening the Model

6. Repeated Games & Folk Theorems

  • Cooperation emerging over time
  • Tit for Tat, Grim Trigger, etc.

7. Extensive-Form Games

  • Game trees, backward induction
  • Subgame Perfect Equilibria

8. Bayesian Games

  • Games with incomplete information
  • Beliefs, types, and expected utility

🔸 Phase 4: Real-Life Relevance

9. Mechanism Design / Reverse Game Theory

  • Voting systems, auctions, contracts

10. Behavioral Game Theory

  • Bounded rationality, fairness, heuristics

11. Daily Life Applications

  • Negotiation, dating, politics, AI systems, etc.

🔹 Phase 5: Advanced & Optional

12. Evolutionary Game Theory

  • Strategies that reproduce over time

13. Algorithmic Game Theory

  • Network effects, internet auctions

14. Your world: How it matters to Parker

  • Systems design, incentives, power structures

Throughout this, I’ll mix in:

  • 🔄 Guided examples
  • 🧠 Thought experiments
  • 🎭 Real-life situations to map theory onto
  • 🧩 Quick checks to make sure ideas are sticking

Let’s kick off Phase 1.
First quick one: In your own words, what do you think Game Theory is about? No need to be polished—just get it out.

I think Game Theory is sort of this meta aspect framing of modern society in life where we look at people in situations and complex systems and we try to analyze how people in them make decisions, sometimes why they make it, and how this affects the situation/system

Nice—you're already circling the core.

Let’s sharpen it a bit together. Game Theory is fundamentally about strategic decision-making—situations where the outcome for each person depends not just on what they do, but on what others do too.

So real quick:

If you’re making a decision and it depends entirely on nature or chance—like a dice roll—is that Game Theory?

And then:

If you’re making a decision and it depends on what someone else does—like whether they cooperate or betray you—is that Game Theory?

Walk me through your thinking on both.

No random chance isn't game theory, though agents in game theory may end up having things depend on random chance. But if youre decision matters then of course it is. Also please remember you should be teaching this to me, via paragraphs of information and moving through a high level plan. If I want to do interactions and questions, I will ask. Continue

Got it—I'll stay in teaching mode and drive forward through the roadmap unless you tap in.


📍Phase 1: Core Foundations — What Game Theory Is

At its heart, Game Theory studies strategic interactions: any situation where the outcome for each agent (person, company, nation, etc.) depends on the actions of others. It’s not about games in the traditional sense, but rather any “game” where decisions must be made in the presence of others who are also making decisions.

Key Assumptions (Classical Game Theory):

1. Rational agents – Everyone acts to maximize their own utility (whatever that means to them).

2. Strategic thinking – Agents consider what others might do before acting.

3. Common knowledge – Everyone knows the rules, the payoffs, and that everyone is rational (though later variants relax this).


🧩 Core Building Blocks

Here are the elements every formal game model needs:

  • Players – The decision-makers.
  • Strategies – The complete set of actions each player could take.
  • Payoffs – The outcomes (usually represented numerically) each player receives depending on the combination of strategies chosen.
  • Rules of play – Whether players move simultaneously or in turns, whether they see each other’s moves, whether they play once or repeatedly.

These get framed into a “game form”, and from there, you look for solutions—most famously, Nash equilibrium (more on that soon).


🎲 Quick Clarification: Game Theory vs Probability

You're exactly right—pure chance (like dice) isn’t Game Theory. That’s probability theory. But if you are choosing a strategy knowing that others may randomize their own moves? That’s Game Theory.

For example: in rock-paper-scissors, the “optimal” strategy is not deterministic—it’s a mixed strategy, which involves randomizing your choices. But you’re doing so strategically, in response to an opponent.


🧠 Where We’re Going Next

Next up, I’ll walk through types of games (Phase 1 continued), then move into dominant strategies and Nash equilibrium to set up the first actual game analysis.

Let me know if you want to pause, go deeper, or shift gears—but otherwise I’ll keep pressing forward.

I like the rock paper scissors example. Keep going, connecting to my life where possible. want to internalize this to be a better person/decision maker

開始使用 

學習模式對於功課輔導、考試準備和學習新主題特別有用。如要試用學習模式,請從 ChatGPT 中的工具中選擇「學習與掌握知識」。 

限制和下一步

改善 ChatGPT 中的學習方式是個長遠歷程,而這是當中的第一步。  現時學習模式由自訂系統指示推動。我們選擇這種方法,是因為這可讓我們快速從學生的真正意見中汲取經驗並改善體驗,即使這種方法可能會帶來一些不穩定的行為,而對話之間也可能會出錯。在透過疊代和學生意見掌握成效最佳的做法後,我們計劃會直接在主模型中訓練這種行動。 

我們也會探索各種功能,令學習模式更吸引,為學生提供更實用的支援,當中包括:

  • 為複雜或包含冗長文字說明的概念提供更清晰的視覺效果
  • 設定目標,並在不同對話中追蹤進度
  • 因應每位學生的能力水平和目標進行更深入的個人化

對於在教育領域中應用 AI 的最佳方式,相關研究仍屬初步階段。OpenAI 正在透過其 NextGenAI 計劃中的各個合作夥伴進一步研究學習和 AI,並與史丹福大學加速學習(在新視窗中開啟) SCALE 計劃的專家合作,研究和分享 AI 工具如何影響 K-12 教育等領域的學習成果。

隨著我們進行長期研究,了解學生使用 AI 學習的最佳方式,我們旨在就模型設計與認知之間關聯的研究所得發表更深入分析結果,並根據這些分析資料調整日後產品體驗,同時與更廣泛的教育生態系統合作,確保 AI 可造福全球各地學習者。